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Texture
Updated 15 Jul 2005
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Upper levels: - QuArK Information Base - 1. Introduction to QuArK - 1.6. Terrain Generator in QuAr... |
1.6.5. Texture |
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Now that you have created your terrain surface, it is time to do some texturing to it. The texture that it starts with is the default texture that is set in QuArK's Configuration Settings. You could, just as easily selected your texture prior to creating the terrain all together. Sometimes this may be desirable as a base and other times it may be better to apply it last or even during the creation process. Here, we will apply it now that the terrain 'Shaping' has been completed. To start with, select the desired area or, as here, the entire terrain surface. You can use the Terrain Selector that you have been using thus far, but only the faces that are movable will receive texturing. If you wish to texture the entire polys then you must use one of QuArK's Standard Selectors.
Then open QuArK's Texture Browser, select your texture as you would for any other poly and basically your terrain is complete!
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GNU General Public License by The QuArK (Quake Army Knife) Community - http://www.planetquake.com/quark |
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